The History Of 3D Computer Animation
Computers have revolutionized the way we create and work with images and graphics.
It's sometimes hard to grasp the vast, fundamental shift that
technology has caused in the creation and distribution of visual media,
especially since the actual workings of the technology still remain a
mystery to many.
From the seventh though to the thirteenth centuries, books-usually
religious in nature-were created one by one by hand, and it took a huge
amount of deication to create such beautiful manuscripts. While
the Chinese developed a form of simple printing at the beginning of the
eleventh century, it wasn't until the fifteenth century, when the
German inventor Johannes Gutenburg invented his printing press using
movable type, that the production and distribution of printed text and
images in volume was possible.
Centuries later, printing was still done mechanically. Great
newspaper pressess could churn out thousands of copies bearing text and
photographic images, and by the mid nineteenth century they were able
to do so in color. Before any book or newspaper could be printed,
however, the production and layout still needed to be done by hand.
Then came the computer.
A novelty at first, computers were created as counting machines and
calculators for scientists and mathematicians. Soon simple
displays were invented for displaying text and later graphics.
Sophisticated interfaces were developed, and in 1984 Apple Computer
released the MacIntosh sporting its "desktop" metaphor interface.
With the introduction of Aldus Pagemaker and laser printers, the
desktop-printing revolution arrived and the rest is history.
The advent of personal computers featuring easy to use graphical interfaces
was the spark that ignited the desktop publishing revolution.
This marked a huge change, enabling anyone with access to a computer to
create and manipulate text and images. However, there were more
than a few who were interested in images alone. (con't)
With the
introduction of the Apple MacIntosh and programs like Aldus Pagemaker
(later to become Adobe Pagemaker) the role of the computer in
publishing was set.
With a computer that featured an easy to use graphical interface, it
was simple to lay out text and images in the digital realm, then
transfer them to an image-setter to produce color separations for
printing.
The Postscript language bridged the gap between the computer and the real world, converting
digital fonts and graphics into real printed text and graphics.
Similarly, digital scanners took photographic prints or negatives and
converted them into digital images for manipulation on the computer.
It was a
program that could take digital images and make adjustments to them
that sparked the digital imaging revolution. Photoshop was
designed by brothers John and Thomas Knoll to assist John in his work
at the legendary special effects company, Industrial Light and Magic
(John would later become an important figure in the 3D industry,
too). The program allowed simple color correction and file format
conversion, plus basic painting and cloning tools. Suddenly it
was possible to do pretty impressive things with digital images-things
that were previously impossible. The digital darkroom was born.
Photoshop was licensed to Adobe and it has since become the most
popular and important imaging program. It is also an incredibly
important application for 3D artists, for whom it is used to create
textures or composite 3D renders with other images.
The combination of Photoshop and early CAD (Computer Aided Design) software paved the way for new types of digital art. We
can now use computers to generate photorealistic images using 3D
software. We can combine computer generated imagery with imagery
from the real world. We can even take 3D objects designed in the
digital realm and reproduce them in the real world through processes
such as stereolithography and computer controlled manufacturing.
Increasingly, anything is possible.
By M Adley
http://www.your3dsource.com